Vocabulary knowledge: Malaysian tertiary level learners’ major problem in summary writing. “PowPow” interactive game in supporting English vocabulary learning for elementary learners. International Journal of Teaching and Education, 3(3): 21–34.
#Technology wordwall how to#
The importance of vocabulary in language learning and how to be taught. The impact of using electronic games on teaching English vocabulary for kindergarten learners. Arab World English Journal, 10(3): 81–98. A study on vocabulary-learning problems encountered by BA English majors at the university level of education. Malaysian Journal of Learning and Instruction 15(2): 227–256.Īfzal, N. E-learning readiness among learners of diverse backgrounds in a leading Malaysian higher education institution.
Syafiqah Hasram, Universiti Kebangsaan MalaysiaĪdams, D., Sumintono, B., Mohamed, A.
This study provides important insights as a guide for primary school English teachers in integrating online games as a learning tool for English language learning, especially in developing pupils’ English vocabulary repertoire. The effect size demonstrated is also larger regarding its effects in behavioural sciences. In addition, a paired sample t-test indicates a significant improvement in the pupils’ vocabulary scores after using WordWall (WOW) as a vocabulary learning supplementary material. The findings show a moderate level of Satisfaction, Attention, Relevance, Confidence and Volition. The questionnaire was distributed to Year 5 pupils from a national primary school in Negeri Sembilan who are using the syllabus of The English Language Curriculum for Primary Schools (KSSR). The cross-sectional survey was adapted from the ACRS-V model.
The quantitative data was analysed using descriptive and dependent t-test analysis. This study aims to determine the degree of improvement in pupils' vocabulary performance. While the eagerness to integrate mobile technology into English language education is noticeable, there is a lack of evidence on Malaysian English as Second Language (ESL) learners' views of the feasibility of online games in vocabulary learning.
#Technology wordwall upgrade#
In the effort to upgrade pupils' vocabulary learning experience, the potential of interactive educational games is increasingly explored as supplementary teaching and learning materials. ESL learners, online game, primary pupils, vocabulary learning Abstract